A downloadable game for Windows

The goal of this mini-game was to get somewhat familiar with how Unreal Engine handles different aspects of physics. And how to interface with those to create features within the Game Engine.

The damage that the ship takes is partially based on velocity, so if you are flying slow enough you could hit every surface possible and be left completely unharmed. The inverse is also true!

Published 16 days ago
StatusCanceled
PlatformsWindows
AuthorMakenzie T

Download

Download
RocketRide.zip 168 MB

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